Showing posts with label FATE. Show all posts
Showing posts with label FATE. Show all posts

Sunday, July 31, 2011

Spirit of the Century: Time Heals All Wounds, The Finished Mark Twain

I had some time over lunch to put the finishing touches on my Spirit of the Century Mark Twain for the Time Heals All Wounds adventure I want to have ready for Gen Con. It's been a blast fitting the history and legend of Mark Twain into a FATE based character.

As I've posted in this series, my overall character concept for Twain is Time Traveling Man of the World. With a generous amount of help from the Internet (and Google+), I have a fantastic list of FATE aspects to establish Twain as a Spirit of the Century character.

Spirit of the Century, and FATE, uses a rating system known as The Ladder to describe abilities and difficulties of things within the game. It looks something like this:

+8 Legendary
+7 Epic
+6 Fantastic
+5 Superb
+4 Great
+3 Good
+2 Fair
+1 Average
0   Mediocre
-1  Poor
-2  Terrible
A person with an Average (+1) score in an ability is considered to do it regularly, competently, but not exceptionally. Characters in the game have the following skill pyramid; one skill at Superb (+5), two skills at Great (+4), three skills at Good (+3), four skills at Fair (+2), and five skills at Average (+1).

With this in mind, I wanted to capitalize on the idea that Mark Twain was a man of his wits, that he could fast talk or charm his way out of any situation and into the hearts of almost anyone. It seemed like a perfect fit to make his superb skill Rapport which includes the trappings of First Impressions, Closing Down, Opening Up.

To bring in Twain's stage presence and his worldliness, I chose Art as one of his Great skills. Art includes the trappings of Art as Knowledge, Art as Craft, Art as Communication, and, most importantly for Twain, Art as Performance. To capitalize on his old river boating and fighting newspaper man days, I filled his other Great skill slot with Fists. Twain's a hard drinkin', hard fightin' kind of guy or at least he was.

For his Good skills, I went with Empathy for its trapping of Reading People. I also pulled in Might (trappings of Fighting People, Breaking Things, and Lifting Things) to further play on Twain's tough past. And then I rounded out the Good skills with Academics, with the trappings of Research, Exposition and Knowledge Dumping, and Declaring Minor Details, to showcase his intelligence, research and storytelling abilities.

For his four Fair skills, I started with Resolve, for his coolness under pressure. As he was a multi-patent holder and maintained a fascination with technology and science, I gave him Science. I figure that the trappings of Lab Work, Medical Attention, and Science! could also come in handy during the adventure. As a physically tough and verbally impressive individual, Intimidation, with the trappings of Threat of Violence and Brush Off, seemed to fit the bill. Finally as a former newspaper man and as a world traveler, Investigation isn't a stretch.
Then it's more of the same for the Average skills. I've finished everything off with Gambling, Drive, Contacting, Alertness, and Endurance.


For Twain's Stunts, I chose:

Blather [Rapport]

Razor Tongue [Art]

Poison Words [Art]

All the World's A Stage [Art]

and I made up the stunt, Temporary Time Shift [Science]

And, with that, we're finished with Twain.

Mark Twain, Time Traveling Man of the World

Aspects:
Hard drinkin', hard fightin'.

It's not the size of the dog in the fight, it's the size of the fight in the dog.


Man of the World.


Accidental Time Traveler.


A Particular Way With Words.


Big Spender


Fate Tied to the Comet


Impressive Mustache


The Mysterious Stranger


The reports of my death have been greatly exaggerated.


Beat the Clock


Tesla's Friend and Benefactor


Thrilled by Man's Ingenuity, Disappointed by His Stupidity
    Skills:
    Superb: Rapport

    Great: Art, Fists

    Good: Empathy, Might, Academics

    Fair: Resolve, Science, Intimidation, Investigation, 
     
    Average: Gambling, Drive, Contacting, Alertness, Endurance

    Stunts:
    Blather [Rapport]



    Razor Tongue [Art]

    Poison Words [Art]


    All the World's A Stage [Art]


    Temporary Time Shift [Science]

    Health: [ ] [ ] [ ] [ ] [ ]    [ ] [ ] [ ]


    Composure: [ ] [ ] [ ] [ ] [ ]    [ ]



    If you like this series or have any ideas of that you'd like to share, please post them in the comments. I've had a lot of help already and more is always appreciated.

    ** Storied Adventures seems to be obsessed with Spirit of the Century at the moment, but it's a bit broader than that. It is usually a board and table top gaming blog that is written by a guy who loves board games and is returning to RPGs after a 20 year absence. I am attached to my wife's Amazon affiliate account, so purchases made through any Amazon links support the ongoing blogging efforts of Storied Adventures (many thanks!)

    Monday, July 25, 2011

    Spirit of the Century: Time Heals All Wounds, Mark Twain, Time Traveling Man of the World

    Thanks to everyone's help, I think I've got a good list of FATE aspects for my Spirit of the Century Mark Twain. As a side note, this process has been a whole lot easier thanks to comments on this blog and in the Google+. Thanks to everyone for their ideas and encouragement.

    For Twain's character concept, I think I'm going to go with, Time Traveling Man of the World. For his time, Twain was almost singularly aware of the greater world due to his newspaper sponsoring trips around the world so that he could write about and comment on his experiences. He also spent his early adult years as a riverboat captain. He's seen a lot. Add being ripped through time for our SoTC adventure, and I think it's a fitting character concept.


    Mark Twain, Time Traveling Man of the World

    Aspects:

    • Hard drinkin', hard fightin'.
    • It's not the size of the dog in the fight, it's the size of the fight in the dog.
    • Man of the World.
    • Accidental Time Traveler.
    • A Particular Way With Words.
    • Big Spender
    • Fate Tied to the Comet
    • Impressive Mustache
    • The Mysterious Stranger
    • The reports of my death have been greatly exaggerated.
    • Beat the Clock
    • Tesla's Friend and Benefactor
    • Thrilled by Man's Ingenuity, Disappointed by His Stupidity

    Next up, I'll start working out the middle aged accidental time traveling Nikola Tesla.

    If you have any thoughts on ways to invoke and compel Twain's aspects, please post them in the comments.

    ** Storied Adventures seems to be obsessed with Spirit of the Century at the moment, but it's a bit broader than that. It is usually a board and table top gaming blog that is written by a guy who loves board games and is returning to RPGs after a 20 year absence. I am attached to my wife's Amazon affiliate account, so purchases made through any Amazon links support the ongoing blogging efforts of Storied Adventures (many thanks!)

    Thursday, July 21, 2011

    Spirit of the Century: Time Heals All Wounds - Working out Twain's Aspects

    As I posted earlier, I'm working up Spirit of the Century adventure to have in my back pocket in case I get to run an after hours game at this year's Gen Con. As before, I'm working out some of my thoughts on Google Plus and then refining them a bit for a blog post. Sorry if you're following me in both places.

    The first character that I'd like to flesh out is Mark Twain. In  Time Heals All Wounds, the Mark Twain character is a younger version than the white haired old man that most people hold in their minds. This  will be a younger version of Twain, who's in his early to mid thirties and has been accidentally sucked through time, over ten years after his death, into the Spirit of the Century universe of the 1920s.



    I'm looking for the Twain in this picture.  It was taken a couple of years after his hard drinking and hard fighting newspaper days out West. He's a tough and has traveled the world by this point. He's been to the Mediterranean and traveled in countries like Egypt. Twain is also married giving him a reason to want to get back home.

    To get some idea of Twain's toughness, check out this second photo, taken years later. You can still see the physical toughness of the rive boat captain and brawling newspaper man even later in life.



    While I only need ten aspects, I hope to make a big list that I can then just cherry pick when making up his character..


    Some aspects that I've thought of so far:
    • Hard drinkin', hard fightin'
    • It's not the size of the dog in the fight, it's the size of the fight in the dog.
    • Man of the world.
    • Never waste an opportunity to display my wit.
    • Accidental time traveler
    I've had some really great suggestions from my Google Plus Gaming circle.

    James Desborough, aka Grim Jim, proprietor of Postmortem Studios, suggested these fantastic ideas. These are amazing FATE aspects. I have no further words. Enjoy!

    • A Particular Way With Words
    • Big Spender
    • Fate Tied to the Comet

    • Impressive Moustache
    Brent Newhall posted the following:
    Hmm. I don't know Twain's stuff well enough to match these up to quotes, but the attributes I'd want to capture include:

    • Resourcefulness
    • Rapier Wit
    • Way with Words
    • Keen Eye
      Another Google Plus user, Mark Delsing, added this great one from Twain's own words:

      • The reports of my death have been greatly exaggerated.

      Feel free to post your own ideas in the comments.



      ** Storied Adventures seems to be obsessed with Spirit of the Century at the moment, but it's a bit broader than that. It is usually a board and table top gaming blog that is written by a guy who loves board games and is returning to RPGs after a 20 year absence. I am attached to my wife's Amazon affiliate account, so purchases made through any Amazon links support the ongoing blogging efforts of Storied Adventures (many thanks!)